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During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
There are plenty of cool turn-based JRPGs out there, but they've got a long way to go to become mainstream again.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Expedition 33 has surpassed more than 100,000 „overwhelmingly positive” reviews on Steam. Despite the huge success, the ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
Clair Obscur: Expedition 33 developer Sandfall Interactive has revealed whether it plans to expand in the future in the wake ...
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...