Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader Execution Reordering in the DirectX Agility SDK 1.619 release, making SER a ...
Registers in pixel shaders are not full 32-bit floating point values. In fact, they are severely limited in their range. The minimum precision is 8 bits, which usually translates to an implementation ...
REDMOND, Wash. Jan. 22, 2003 Microsoft Corp. today announced broadened availability of the Microsoft® DirectX® 9.0 application programming interface (API). The latest version of the Microsoft Windows® ...
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
Use left and right arrow keys to seek audio. Microsoft has released a preview of Shader Model 6.10 in the new AgilitySDK 1.720-preview build. The update brings several changes, including tweaks to ...
Microsoft has released its latest Agility SDK, DirectX, which brings major ray tracing improvements with SER & OMM support. Shader Execution Reordering & Opacity Micromaps Deliver Huge Improvements In ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
Today, Microsoft is announcing a new version of its gaming and multimedia API platform, DirectX. The new version, DirectX 12 Ultimate, largely unifies Windows PCs with the upcoming Xbox Series X ...
One of the most significant though subtle changes that was introduced in DirectX 9 pixel shaders is higher precision registers. The pixel shader 2.0 temporary registers and constants must have a ...