Nicholas Turner is a writer on Game Rant. He’s also an avid consumer of comics, film, TV, theater, and—of course—video games. Struck by an affliction for loving stories as a young whippersnapper, ...
Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Ever noticed how most YouTube comparisons between SATA SSDs and high-end NVMe drives show game load times separated only by a second or two, despite the massive gap in advertised speed? When you go ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. RPGs aim to reduce loading screens to maintain immersion, like in ...
Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience.
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
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