Once centered on smartphone and online games, Korea’s gaming industry is finding growth through console titles in overseas ...
NEXON Co., Ltd. (Nexon) (3659.TO), a global leader in online games, today announced the financial results for its first quarter ending on March 31, 2026. "Nexon delivered a record-setting quarter with ...
GRAVITY Co., Ltd. (NasdaqGM: GRVY) ("Gravity" or "Company"), a developer and publisher of online and mobile games based in South Korea, today announced its ...
Total revenues were KRW 161,878 million (US$ 106,254 thousand), representing a 42.7% increase from the fourth quarter ended December 31, 2025 (“QoQ”) and a 17.8% increase from the first quarter ended ...
Valorant Mobile hits 10 million daily players in China without a global launch, signaling potential for new mobile FPS gaming ...
Linda Güster is a Contributor at DualShockers and a German, UK-based gaming journalist specializing in video games, esports, industry analysis, features, lists, reviews, interviews, and news. She has ...
"The Daily Show" correspondent Josh Johnson hosts the 30th Annual Webby Awards on May 11 in New York City, with winners revealed on April 21.
The studio was announced in 2025 and was still in the early stages of making its first game. Engadget has contacted Sony for more information about the fate of Dark Outlaw Games. We'll update this ...
Digital intelligence and analytics firm Sensor Tower has released its State of Gaming 2026 report, revealing flat growth in mobile game revenue, double-digit growth for PC and console gaming, and ...
The 2025 PUBG MOBILE Global Championships saw 16 teams from around the world go head-to-head, competing for the title and a share of the $3M prize pool. IGN was on the ground in the host city of ...
Generative AI, a defining trend over the past year, led the revenue growth, as in-app purchase revenue in this category more than tripled to top $5 billion in 2025. Downloads of AI apps also grew, ...
Total time spent across mobile apps climbed to 5.3 trillion hours in 2025, reinforcing mobile’s dominance in consumer attention Users now spend an average of 3.6 hours per day on mobile apps and ...