News

Said endings, which ask you to choose between saving the canvas (but dooming Maelle to her grief) or dooming the canvas (but ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Expedition 33 is a huge jRPG success, but the game's developers don't believe their creation has completely overcome players' ...
Clair Obscur: Expedition 33 blew us away when it released earlier this year - one of the best Xbox releases of 2025 without a ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...