Leisure Screen Time, Internet Gaming Disorder, and Me ...
Africa’s Digital Health Revolution: The Digital Fit-Viabil ...
Background: Recent years have witnessed a dramatic increase in consumer online health information seeking. The quality of online health information, however, remains questionable. The issue of ...
Background: Eating disorders are psychological conditions characterized by unhealthy eating habits. Anorexia nervosa (AN) is defined as the belief of being overweight despite being dangerously ...
Background: Type 1 diabetes mellitus (T1DM) is the most common chronic autoimmune disease among children and adolescents. Telemedicine has been widely used in the field of chronic disease management ...
Background: Side effects of breast cancer treatment may persist long into survivorship, reducing quality of life (QOL) in patients with breast cancer and survivors. There is growing evidence for the ...
Background: Gamification refers to the use of game elements in nongame contexts. The use of gamification to change behaviors and promote physical activity (PA) is a promising avenue for tackling the ...
Journal Information Focus and Scope Editorial Board Author Information Resource Center Article Processing Fees Publishing Policies Get Involved Top Articles ...
Background: The rapid implementation of patient portals, through which patients can view their electronic health record, creates possibilities for information exchange and communication between ...
Advanced brain machine interfaces provide potentially transformative approaches to treating neurological conditions and enhancing the performance of users. Yet, as technological capabilities continue ...
Background: The use of health technology by older people is coming increasingly in focus with the demographic changes. Health information technology is generally perceived as an important factor in ...
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