Daniel Vávra defends the use of AI in game development and the controversial rollout of Nvidia DLSS 5.
Daniel Vávra says "absolutely every developer" uses the tech ...
Deliverance series director Daniel Vávra praises NVIDIA DLSS 5, making the second game's characters look as originally ...
Noctis actor Ray Chase is doing a Kingdom Come: Deliverance 2 run where Henry "smells and looks so good and fancy that it actually works as armour" ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. After four hours with Kingdom Come: Deliverance 2, I was struck with ...
Joshua started at GameRant in 2017 where he fell in love with a company that supports creativity, treats video games with the respect they deserve, and is complete with people whose passions match his ...
And refine they did, but even though Kingdom Come: Deliverance 2 got smoother, it didn’t necessarily get easier. It still feels deliberately indifferent to whatever players expect from modern RPGs and ...
The first Kingdom Come: Deliverance was a far more punishing game than I’d become accustomed to in today’s modern RPG scene, so much so that it was borderline off-putting. Not being able to ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Kingdom Come: Deliverance 2 has been one of the surprise hits of ...
Eduardo Ariedo is a video game journalist known among friends for leading Bohemians, an Irish football club, to a Champions League title in Football Manager—just mention the game, and his eyes light ...
Imagine The Elder Scrolls V: Skyrim if all the magic and flying dragons were taken out. It would lose its fantasy flair and the player would just be a person walking around in an European-influenced ...
Kingdom Come: Deliverance 2 director Daniel Vávra is no stranger to controversy, having previously defended Nvidia's controversial DLSS 5 technology – and now, it seems that he's back to do so yet ...
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