
Compatibility Issues with C4 Engine [Solved] - GameDev.net
Sep 8, 2011 · How are you compiling AngelScript? Are you compiling it as a library, or did you put all the source files together with the C4 source files? In AngelScript I use the placement new …
How to run a Java jar file without a MS DOS batch file
Feb 13, 2013 · As for shipping the source code - whether you make a runnable JAR or use a batch file you shouldn't need to include a copy the source code. When delivering a batch file …
Anyway to see if a variable is declared? - GameDev.net
Feb 12, 2006 · Nope. Sorry. It is one of the strengths of c++ that no source file needs to know anything other than the interface of the other, with the name of a global varable being a type of …
ASSERT (), VERIFY () and TRACE () for non-MFC Applications
Jul 24, 2002 · Create a new empty console project. Do not activate MFC support, no StdAfx.h, nothing. Create a new (empty) file and name it main.cpp. Add it to the project. Also add the file …
have the engine in the .exe or .dll file? - GameDev.net
Sep 5, 2004 · The differences are organisational. And once again, the real issue here is the word "as". You're saying you should have the engine as the exe, not just in the exe. Hell, if the …
Unresolved external when using my own class ? (Solved)
Oct 29, 2005 · Unresolved external when using my own class ? (Solved) General and Gameplay Programming Programming Started by Jnz86October 29, 2005 10:09 AM 5 comments, last by …
I need help: reading string from text file in c++ - GameDev.net
Aug 25, 2005 · You didn't say so but I assume that your ultimate goal is to actually read in the faces and vertices, right? I inlined the code not for performance reasons, but to make it easier …
Does any source control software support this? - GameDev.net
May 7, 2006 · Original post by Sneftel Don't bother noting them. Every SCCS ever made will check files against the repository for you, to see what's changed. Thanks. You mean …
Help with ms3d loader - Graphics and GPU Programming
Dec 12, 2005 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
BEGINNING OPENGL & GLUT - Graphics and GPU Programming
Aug 20, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.